Master's degree
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Advance Programming for AAA Video Games
Engine programming : Animation module
I worked on the animation module considering two state machines (upper & lower body)
Considering the following
- Clips
- States
- Transitions
- Animation component
Gameplay programming:
Some of the tasks I developed were
- Drone that moves through the level given waypoints
- Improve ranged enemies flee behavior
- Barrel improvement
- Make Enemies appear with a random Material of the Enemy Materials Set
- Add Noodle Shop door audio when opening
- Fix to menu audio plays when return to MainMenu and Start game again
- Level boss Ending scene
- Onimaru needs aiming state
- Death animation
Saul Juarez
Technology