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Master's degree

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Advance Programming for AAA Video Games

Engine programming : Animation module

I worked on the animation module considering two state machines (upper & lower body)

Considering the following

  • Clips
  • States
  • Transitions
  • Animation component

Gameplay programming:

Some of the tasks I developed were

  • Drone that moves through the level given waypoints
  • Improve ranged enemies flee behavior
  • Barrel improvement
  • Make Enemies appear with a random Material of the Enemy Materials Set
  • Add Noodle Shop door audio when opening
  • Fix to menu audio plays when return to MainMenu and Start game again
  • Level boss Ending scene
  • Onimaru needs aiming state
  • Death animation

Saul Juarez

Technology